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  1. Replacement of glFeedbackBuffer in ogl 3.3 nd abve
  2. SDL1.3 in a thread and OpenGL context in another.
  3. Rotation problem.
  4. Password matching
  5. 1 bit (3D) texture
  6. Problem creating a Mesh + Displacement Shader
  7. Blending texture background bug.
  8. Waving Flag - from nehe`s lesson#11
  9. Mapping screen coordinates to OpenGL scene coordin
  10. GLUT + OpenGL + Loading .obj Files and Textures.
  11. OpenGL error 1281 caused by glTexSubImage2D
  12. Having trouble with textures in HUD
  13. Any obvious improvements to my particle system?
  14. Suggestion regarding API
  15. Texture tinting
  16. 2D Rendering & View Movement
  17. Fragment face data
  18. waving flag not waving
  19. sky gradient problem
  20. what kind of gl command manipulate face normals
  21. Problem with MouseFunc
  22. Stencil-op depth fail with depth testing disabled
  23. is freezing the meshes inside Maya a good choice?
  24. glut window as mfc sub window (same focus)
  25. help in game graphics using OpenGL
  26. Adding color to a polygon
  27. Little Lighting issue
  28. Putting a windows form in a Opengl 3d world?
  29. Traversing sphere array without loop
  30. polygon vertices coloring
  31. render scene twice
  32. Is there anything more I can do for efficiency?
  33. Do Vertex Array Objects 'group' also glUniform?
  34. Mapping texture onto a rendered terrain
  35. some help regarding flickering
  36. Reading Depth32F Stencil8 combined buffer in shade
  37. Move drawing area
  38. Multiple Buffer Objects or not?
  39. Best way to move objects around?
  40. How to get last frame
  41. Improving fps
  42. is it possible to use "default" values vor array?
  43. Silly question regards "Superbible" camera class
  44. blending and framebuffer
  45. [solved] Drawing a cube
  46. custom build rules
  47. openGL and c#
  48. Rotating glScissor for layer clipping
  49. Using VBOs for drawing terrain with LOD (SOLVED)
  50. change camera view in a display list
  51. Drawing text using vector font in one draw call.
  52. OpenGL Super Bible gltMakeCube question
  53. Witchcraft
  54. unreferenced items in glut.h
  55. Can't display my texture properly
  56. GL_TEXTURE_RECTANGLE with GLuint data?
  57. Move object with mouse
  58. GL_TRIANGLES vs GL_TRIANGLE_FAN/STRIP
  59. Drawing C++ classes
  60. Hardware rasterizer
  61. RGBA FLOAT Renderbuffer object?
  62. Colormap texture
  63. FPS problem? What is wrong?
  64. depth test issue - urgent
  65. Loading and reading a floating point texture
  66. Replacement of evaluators in OpenGL3.3 and above
  67. Texture visibillty and transparency
  68. View changes in 3.3
  69. Rendering textures vs Procedural Patterns
  70. Basic shadowmapping problem
  71. Loading VBOs
  72. problem with clouds
  73. Transformations not working, newbie problem.
  74. A question/problem with logging in
  75. beginner's question
  76. Displaying object troubles
  77. How to Show model views with the keyboard or menu
  78. How to draw a hemisphere?
  79. Render to Memory Location with Hidden Window
  80. How to prevent blending with background?
  81. beginner question about "camera" in openGL
  82. glBlendFunc() problem
  83. problem with glcopyteximage in LWJGL
  84. glDrawElements with indeces in GL buffer object?
  85. Zoom and pan features with the help of mouse
  86. drawing cube with LWJGL
  87. Correct rotating an object in glOrtho2d
  88. Open GL in qnx
  89. environment color vs. primary color
  90. cube mapping in LWJGL
  91. glDrawElements and texture mapping
  92. Should I use glFinish / FenceSync for this or not?
  93. hidden surface removal
  94. Every other frame is completely black..
  95. Orthographics View
  96. Blend function w/ both source and dest alphas?
  97. bsp colision detection crash when i hit wall
  98. why some children index in bsp node negative?
  99. the 3 coordinates axes
  100. vertex array object question
  101. Speeding up 2D Texture engine
  102. Free texture data but retain ID
  103. Getting color from FFP in standalone frag shader?
  104. Rotating coordinate axes
  105. Infinite zoom
  106. Clearing 4 draw buffers at once
  107. opengl to opengl es
  108. 2D Pixel exact collision through GPU
  109. Debugging OpenGL: Converting GLDouble to char...
  110. Nothing visible /black screen in opengl 4.0
  111. Replicate old game
  112. Opacity Map Problem
  113. Transparency math, unexpected result!
  114. Boudary Edges
  115. Drawing 3D line
  116. GL_ARB_timer_query among others
  117. extension naming
  118. about extensions, again
  119. Viewport/image help needed
  120. glDrawElements does not uses per index uv/normal!
  121. Can't get openGL examples to work on QT!!!
  122. Extruding fonts
  123. Sobel Horizontal Edge Detector Problem
  124. Problems with initializing of a texture in JOGL
  125. Picking, choosing nearest object
  126. What book to chose to buy? (1 Math & 1 OpenGL)
  127. Movable objects with opengl
  128. VBO + DisplayLists
  129. Regarding creating an infinite space
  130. Texture Flickering on the Right Side of the Screen
  131. Raster Graphics and Vector Graphics
  132. Picking with Opengl
  133. Quads not displaying correctly in Wireframe
  134. Texture Mapping in OpenGL
  135. [SOLVED]- Uploading a grayscale image to OpenGL
  136. Transform Feedback Buffer /w glDrawElements
  137. How To Penetrate Objects?
  138. How to Translate and Rotate axes to match a vector
  139. 2D transformations
  140. modifiying opengles to look better
  141. Separate Model and View Matrix
  142. Library for BPTC
  143. Loading a model
  144. Sprite Batcher Strategies
  145. glDrawPixels and data "stretching"
  146. OpenGL SuperBible's example moving very rough
  147. opengl coordinate system
  148. Polygon Smooting (2D)
  149. vertex array objects and huge meshes
  150. glColor4b with integers.
  151. Help to create a mouse funtion for free rotation
  152. Zoom in on loaded texture with mouse click?
  153. loading 3d models
  154. Using OpenGL for a window management system
  155. how to pin mouse in center of screen?
  156. BloodShed C++ question
  157. glutBitmapCharacter doesn't work at all
  158. Learning OpenGL ES
  159. Bug in glEvalMesh documentation?
  160. Problem of not displaying the desired cube
  161. Skybox with large terrains
  162. Matrix Rotation loses 1 axes of rotation
  163. what's the effect of coefficient in glTexGen
  164. using Variables to index arrays in GLSL on an ATI
  165. waht's the "Stencil Test" Compare
  166. Changing MODELVIEW does not work with gl*Pointer
  167. A 2D-OPENGL viewer and c++ frameworks ?
  168. Help with very simple projective mapping code
  169. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) with GS?
  170. How to implement Multi texture mapping on models
  171. Starting opengl freeGlut opengl 4.1 context
  172. what's the difference about light(),& lightmode()
  173. VBO GL_DYNAMIC_DRAW and lighting problem
  174. Project advice - Water surface animation
  175. Viewpoint position problem !
  176. Some Beginner questions
  177. One shader two images with different dimension
  178. Displaying Graduated color bar
  179. Memory Leak - can't find it
  180. Antialiasing: polygon smoothing or global antialia
  181. OpenGL ES Texture Transparency
  182. OpenGL ES using multiple textures on single plane
  183. Want to learn OpenGL
  184. Terrain rendering with VBOs - normal map problem
  185. Simple drawing Issue
  186. texture on human face
  187. Drawing WebGL back to 2D Canvas
  188. Synching Redraw with monitor refresh rate
  189. How to draw text that faces the viewer?
  190. Shading in OpenGL
  191. Polygon offset with Polylines
  192. (Open GL, blit) Making a bitmap colour transparent
  193. Help finding the right lighting normal to use.
  194. Right mouse Button and Mouse Movement for Zoom?
  195. loading jpg file opengl
  196. creating a rotating car - I'm terrible at this!!
  197. glDrawElements error!!!!
  198. opengl models do not overlap correctly
  199. SuperBible 5th Edition First Program Problem
  200. Stripes on a transparent object
  201. Synthetic vision: Using mouse input
  202. problem with texture
  203. Problem with stencil buffer in Win32 Console
  204. Model Rendering problem...
  205. make bullet marks transparent? or?
  206. glcolor is messing with gltexture
  207. glScaling a model not possible?
  208. Meaning of one command in the function of OpenGL
  209. vertex array from MySQL database
  210. Showing axis in WebGL
  211. Getting triangle's 3d coordinate after rotation..
  212. Texture Mapping Triangle Strip VBO?
  213. build indices array at runtime
  214. Pixel blending using glTexSubImage2D()
  215. OpenGL menu plese help!
  216. VBO with multi texture
  217. object reflect skybox
  218. Lighting and Texture in WebGL
  219. Texure mapped to unwanted objects
  220. uv mapping & fragment shaders
  221. Rendered cube when rotating corners 'cut'
  222. Gimbal Lock! Please help!
  223. Moving inside the scene in any direction
  224. linking problems
  225. textures with pbo's
  226. could somebody tell me why mine square occupy all
  227. Asteroids
  228. .obj file format
  229. Catmull Rom Splines
  230. Rotatef and Translatef combinations
  231. glFramebufferTextureFace ?
  232. I can't load image using devil library why ?
  233. selection mode strange problem
  234. glDrawArray (how do you code it?)
  235. Preventing zoom of a partcular object.
  236. Ortho View Scrolling/Panning
  237. animated texture on Polygon
  238. Quality difference between Perspective and Ortho?
  239. Texture not working properly
  240. 3D texture coordinates
  241. using glReadPixels with ByteBuffer
  242. How to begin - Science simulator
  243. Shadow's in OpenGL Core
  244. Frame rate issue?
  245. Full precision RenderBuffer
  246. Texture mapping from image
  247. my opengl program gives a blank output screen afte
  248. Updating part of a uniform array
  249. blending a polygon for transparency
  250. glui VC2010 error