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  1. the right way to share contexts ?
  2. using GLUT to draw a cylinder wireframe in VC.NET
  3. Circle in WebGL
  4. Solid construction for CAM application
  5. Project in Delphi
  6. glReadPixels with GL_DEPTH_COMPONENT returns 0
  7. Shadow volume rendering
  8. Question for VBOs.
  9. OpenGL 2D Game - Redraw Problem
  10. OpenGL ES Sphere latitude/longitude
  11. translating texels in a texture
  12. pixelformat is invalid when calling wglMakeCurrent
  13. Basic general question about getting started
  14. glmaterial
  15. Problem loading TGA file (OpenGL SuperBible)
  16. Problem loading more than one 3d model in openGL
  17. High level shader project
  18. Switching attached texture on Framebuffer objects
  19. Switching attached texture on Framebuffer objects
  20. app not redrawing?
  21. Manually do a glRotatef
  22. Trouble understanding coordinates
  23. In second OpenGL window, everything is darker?
  24. Cannot pass color value to shader vertex attribute
  25. OpenGL state
  26. Fast image scaling
  27. glDrawPixels and FBO
  28. packing shadow maps
  29. How to set GL_PROJECTION?
  30. State of OpenGL Extension loading libraries! Sad..
  31. gluLookAt
  32. Fail to initialise shaders
  33. Need some starting advice for a small project
  34. Drawing with stencil test - GL_NOTEQUAL/GL_EQUAL i
  35. Issue overlaying two arms for robot manipulator
  36. Understanding World, Eye (Camera), Model
  37. Normal Vector Calculation
  38. Actual final location of selected triangle?
  39. Texture performance
  40. circular viewport !!!!!????
  41. gldrawpixel for using openMP
  42. Passing through multiple shaders
  43. problem with code
  44. Using VOB with Materials
  45. Very Basic- Making objects Opaque.
  46. Stencil Buffer Beginner
  47. batching befuzzlement
  48. opengl Run abnormal
  49. Problem with global light position
  50. dynamic textures help needed
  51. save texture to a file
  52. glDrawElements not drawing
  53. Issue: java.lang.IndexOutOfBoundsException
  54. 64-bit
  55. Point Rendering Problem
  56. OpenGL + OpenCV (Computer Vision)
  57. OpenGl Shader for Brightness
  58. cube: rotation bug(s), brain f***, spend hours...
  59. Got my maths wrong somewhere
  60. Getting World position from depth buffer in FS
  61. Mouse control on a plane
  62. Basic Shape Rendering from Array
  63. Writing text in a World
  64. Text output
  65. Question
  66. A little assistance needed with my code! Help!!
  67. 3DS Max texture coordinates help
  68. Does order of triangles matter?
  69. Drawing many cubes
  70. VBO issues
  71. Clicking point in 3d space
  72. Creation of menu bar
  73. Unable to translate 2D screen coordinates to 3D
  74. Should be a simple fix for an expert
  75. Getting the coordinates of a pixel
  76. OpenGL PC and ES questions
  77. Draw Shapes With Mouse Drag
  78. problem with window resizing (function reshape)
  79. Shading and lighting
  80. OpenGL 3.x tutorials
  81. Stereo Anaglyph using glColorMask
  82. hidden surface removal does not work
  83. glNormalPointer glDrawElements, tables structure
  84. Rotation to form pyramid
  85. OpenGL Superbible version 5 Samples black screen
  86. Help with 2D Light Attenuation
  87. Correct Specularity with Texturing
  88. diffuse shader color bands
  89. Separate alphablend
  90. Maximum antialiasing mode.
  91. GL (glut?) matrix stack
  92. gluTessCallback (OpenGL SuperBible)
  93. Problem with glutMainLoop()
  94. Off-screen/screen rendering on different threads
  95. using opengl 3.x stuff in opengl 2.1 ??
  96. Does order of points in a triangle matter?
  97. GL_BLEND
  98. glRotatef and rotation around arbitrary axis
  99. Quick Query
  100. Light & Wind Order
  101. Has some transparency
  102. GL_DEPTH_TEST not working?
  103. Using threads(pThread)
  104. Difference in light and material usage
  105. Object Selection
  106. Drawing Normals for arcs
  107. Problems with PBO to texture if size < 1024
  108. Reading fragment shader output
  109. Creating a 2D Animation With Movable Objects
  110. 2x2 texture gets repeated
  111. OpenGL Versions & Compatibility
  112. Problem with GLEW in neatbean (Cygwin)
  113. OBJ Loader for OpenGL ES 1.5
  114. Polygon differentiation
  115. Using glDrawPixels
  116. Clipping problem
  117. Selecting specific render device
  118. DisplayList (GL_COMPILE crash on glDrawElements)
  119. Difference between the two headers.
  120. extract shader script programming
  121. Lighting effect problem with normal matrix
  122. FreeImage doesn't work
  123. a problem with the window
  124. glTexEnvi global?
  125. Efficient way to slice an object
  126. turn a square
  127. fbo status value undefined
  128. Dividing colors by alpha
  129. new JOGL doesn't have same features...
  130. OpenGL version
  131. Two VBOs at once?
  132. VBO vs. DisplayList
  133. Normals Producing Funny Lighting
  134. delete some vertex points from image
  135. C++ QT OPENGL PythonQt Contract Assignment Wanted
  136. Drawing a full line over a stippled line
  137. GUI with OpenGL
  138. fbo once again.
  139. Begginer with OpenGl
  140. What type of files are these?
  141. Render polygon at mouse position
  142. Pulling what's left of my hair out over skybox
  143. WGL_SAMPLES_ARB values of 0 and 1
  144. Following the Superbible, broken?
  145. Problem of transparent.object (overlapping part)
  146. Could not initialise shaders when adding texture
  147. Writing Text
  148. sufficient size in bound vertex attribute
  149. Textures
  150. Assuming the Superbible is broken, What then?
  151. new jogl version - mouse selection
  152. Need some help about voxelization
  153. Settings for Hardware GUI BlendMode
  154. openGL for G-code visualization
  155. Unexplainable errors in image
  156. glRotatef(-90,...,1.0f) on iPhone works great but.
  157. Triangle Fan Question
  158. Help setting a orthographic projection matrix?
  159. Restarting context; is it necessary for disabling
  160. GLM library, unresolved symbol
  161. Function pointer validity between shared contexts
  162. TextureObject vs BufferObject
  163. glPolygonStipple Pattern !!
  164. texture 3d - help - error en gltexture3D
  165. FPS: Camera rotation and weapons
  166. Elapsed Time Help
  167. Texture Object doesn't work
  168. Peripheral view wonky
  169. 3D display of objects
  170. Light does not work
  171. Do OpenGL commands copy my data right away?
  172. Two sided lighting won't work
  173. Help about Glut!!
  174. Trouble using GetCursorPos(); with OpenGL
  175. Export to OpenGL
  176. Jumping Physics I got. Key Presses I dont!!
  177. Depth buffer <-> OpenGL coordinates correspondance
  178. Spotlight with Texture
  179. Shader from files
  180. background bmp image moves as both player move plz
  181. Shadowmapping with parallel lights
  182. 3d Triangulation
  183. Stuck with 1 texture
  184. Help: Rotating a square on mouse click
  185. Blending - Make part of texture transparent?
  186. blending and lighting at the same time
  187. Color Questions
  188. Making a bird flap
  189. Problem running this program
  190. Finding pitch and yaw angles
  191. glCopyTexImage2d limited to viewport?
  192. Emulate directx wrapping with Opengl
  193. Please help, texture not appearing
  194. How to understand glOrtho function?
  195. How to make an object motion move?
  196. Creating a numbered sphere
  197. Speckles
  198. gaps between 2D tiles
  199. OpenGl ES blending ColorTransform
  200. Simulating Lens Shift
  201. How to publish Visual C++ work in OpenGL
  202. FTGL and VB.NET
  203. how to create thread using openGL?
  204. Sphere texture mapping not rotated
  205. Definition of OpenGL commands
  206. Selection buffer - depth probelm
  207. Is it worth making games in OpenGL from scratch?
  208. Simulator of building
  209. Question on how lighting works in OpenGL
  210. Undefined reference error
  211. examples/tutorial about glBlendFunc, glTexEnv
  212. Anisotropic filtering and manual mipmap generation
  213. problem compiling my program on linux
  214. reading pixels
  215. Specifying translating factor
  216. texture atlas should I bother?
  217. Surface Normal Function - Not really sure...
  218. remotely running openGL program
  219. Is backface culling implemented in hardware
  220. 2d rectangle between 2 objects in 3d
  221. texture mapping terrain with high resolution image
  222. how to display image on opengl window
  223. Getting smooth surface from fewer points
  224. Problem with texture mapping
  225. problem rotatef
  226. glTexImage2D is too slow on android with nexus one
  227. how to present the renderbuffer?
  228. glVertex and variables unwillingly modified
  229. Camera & Projection matrixes in OpenGl
  230. Fixed function equivalent of simple shader
  231. Cropped Moving 2D Texture
  232. Diplaying text on orthgraphic projection
  233. glCopyTexImage2D error in Dual Monitor
  234. Creating a scalable universe
  235. OpenGL ES: Depth Buffer Problem
  236. problem with drawing four points around the mouse
  237. Interleaved VBO question
  238. Fullscreen over 2 monitors
  239. Stereo code for shutterglasses
  240. Approaches for 2D tile rendering
  241. Stereo Error
  242. drawing millions of sphere
  243. Merging with glBlendFunc()
  244. Frame rate management
  245. Texture Array performance
  246. textures not always drawing over lines
  247. How to render 2d sprites in a 3d world?
  248. What's the diff between these 2 code of textenv?
  249. what is going on behind gluLookAt
  250. UBO bindg problem.. >_<