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  1. concurrencia o threads en opengl
  2. Texturing along a 2d curve
  3. Book recommendation
  4. Post Mistake
  5. Problem linking in dev-cpp
  6. glGetDoublev problem
  7. gluUnProject Error
  8. Transform exisiting CUDA OpenGL into normal OpenGL
  9. 2d coordinate output of visible polygons
  10. inputdata xyx -> mapping -> screen
  11. opengl axis
  12. opengl-freeimage error
  13. glPointParamter coefficients
  14. Possible reasons for no color?
  15. Object Translations Needed for Each Window Corner
  16. Reusing G-Buffer
  17. having 0,0 at upper left corner after a rotate ?
  18. To create transparent window
  19. How can I safely switch on and off glAccum() func?
  20. Weird color problems with unsigned byte alpha
  21. Problem about glDrawElements()
  22. water ripple
  23. reverse effects of lighting?
  24. OpenGL 3.2 core profile: Drawing lines
  25. Why does this do nothing on ATI but fine on NV?
  26. 3D World Help
  27. uniforms and switching shader programs
  28. core profile/core forward-compatible/compatibility
  29. Framebuffer objects and software fallback
  30. Relief mapping and textures
  31. Drawing An Image with OpenGL ES
  32. assembly: is it worth it
  33. If Model is clicked or not
  34. error al manejar pthread en OpenGL +allegroGL
  35. Seethrough models problem.
  36. Blend RGBA-Texture using srcAlpha
  37. Sprite texture
  38. cube rotating unexpectedly in open gl es
  39. glEnableVertexAttribArray but not using the array
  40. Perspective troubleshooting.....
  41. Converting to 3.3
  42. [SOLVED]glMultiDrawElements not declared on linux
  43. Fading out the edges of my terrain
  44. VBO Trouble
  45. glDrawElements Problem
  46. Starting OpenGL (3-d platformer)
  47. Relation between VBO, FBO and PBO
  48. GLSL: Two-sided lighting and glCullFace
  49. Confused about VA, VAOs and VBO and more questions
  50. Making 3D Images 2D
  51. Color editing/blending of texture
  52. opengl texture mipmaping produces artifact?
  53. Getting object position
  54. OpenGL 1.4 for general purpose programming
  55. Why is viewport so complex to read in the Spec?
  56. Color Picking, render to FBO and use a scissor box
  57. Altering viewport on OpenGL
  58. Multiple quads from one texture do not move
  59. Create a colored 3D-Surface
  60. Texture problem in GLM
  61. Terrain z-fighting issues.
  62. Switching images between subwindows
  63. Writing integers as text
  64. Transformations: scene/object independent rotation
  65. Color Picking for selecting objects
  66. Changing wrap mode on the fly
  67. I need some good articles
  68. box triangle strip question
  69. bug bug bug
  70. Getting long values from CPU to GPU with usampler?
  71. skybox problem
  72. blur any part of image
  73. glDrawPixels + FreeImage need help
  74. 3D field visualization
  75. Shading not working when texture used
  76. Which red book edition
  77. sneaking GL into browser
  78. How to capture OpenGL video output?
  79. octree texture, need to scale ?
  80. Hello. I have this shader test, originally in HLSL
  81. OpenGL Superbible 5th edition example woes
  82. Draw a star
  83. Offscreen Rendering: Alternative for pbuffer/FBO?
  84. trellis diagram
  85. Augmented Reality
  86. Undefined reference to gluPerspective
  87. 2D Absolute Move without push/pop
  88. FBO,MRT and multisampling
  89. Unwanted vertical offset
  90. Min/max texture values
  91. How to activate clip planes via shader?
  92. OpenGL 2d picking problem
  93. error c2661
  94. Can't get rid of gluBuild2DMipmaps (solved)
  95. FBO and texture about GL_STENCIL_ATTACHMENT
  96. Error Help : Convert Parameter
  97. VBO without indices?
  98. glReadPixels
  99. Getting started with OpenGL for the web
  100. How to copy backbuffer contents into a texture?
  101. Reading packed depth/stencil to main memory
  102. Problem with precision of frag shader calculation
  103. 3D shapes with stippled edges when hidden
  104. projection in OpenGL =(
  105. GL Intercept repport "still active"
  106. Wierd Image shown
  107. glTexSubImage2D crash (another)
  108. Using Texture2DArrays
  109. WinAPI with OpenGL
  110. Confused about uniform buffer objects
  111. Slow first time shader performace.
  112. core profile context must call glBindVertexArray?
  113. writing to the framebuffer
  114. Synchronising world space and object space.
  115. Finding Intersecting Line between Two Polygons
  116. about glu1.3
  117. GLSL normalize and length on zero vectors
  118. ray-aabb intersection
  119. Problems Loading and Displaying TARGA Textures
  120. I can't resolve a very stupid problem
  121. Stranger render problem with textures !
  122. Convert modelview matrix for use in gluLookAt()
  123. silly compiler question
  124. GLSL w/ glPolygonMode(..., GL_LINE)
  125. Difference between MAX_LEVEL and MAX_LOD
  126. view direction
  127. display vertices?
  128. set context handle
  129. How perform backprojection in OpenGL?
  130. map (cartography) app: dynamic multi-texures OGLES
  131. Rotation using glMultMatrix
  132. Nothing Display
  133. Programmatically controlling level of AA
  134. Java ME and OpenGL
  135. resolution and opengl
  136. Simple question on modern GLSL of OpenGL 3.1+
  137. trouble moving "camera"
  138. Starting out with OpenGL 3/4
  139. lglew32.lib not found?
  140. nonunit directional light
  141. texturing question
  142. Drawing GUI widgets?
  143. Blending Lines and Polygons
  144. OpenGL in Web
  145. Reason To Look Down -z Axis?
  146. order of objects in scene
  147. Picture loads very slowly
  148. On each computer other positions of pixels
  149. Transforming back to obkect coordinates
  150. Beginning with OpenGL from Zero
  151. TEXTURE_LOD_BIAS and OpenGL 3.2 core profile
  152. Code won't show triangles etc. :(
  153. glXChooseVisual problem with True vs Direct color
  154. DepthRange. How it works?
  155. Drawing a transparent glass sphere
  156. Lights, Anti-aliasing
  157. How to know if a particular point is visible/Not?
  158. glGenFramebuffersEXT segmentation fault
  159. Translation after rotation
  160. Shared Uniforms
  161. Cannot understand Equal depth function
  162. "wglGetProcAddress" won't work
  163. 2 problems (specular, materials)
  164. vbo,ibo + Normals
  165. glDrawElements noob
  166. Transformfeedback??
  167. I was told that for ray tracing I shoulduse OpenCL
  168. glProgramParameteri issue
  169. How to read the .spec files (for transformation)
  170. Noob Rotation Question
  171. Do multiple GPUs or SLI speed up GLSL alone?
  172. glUsePorgram rise GL_INVALID_OPERATION
  173. Drawing NURBS by calling glNewList...glEndList
  174. Converting DirectX transformations to OpenGL
  175. glDrawElements and Normals in different arrays
  176. About sine wave animation
  177. Hardware acceleration of OpenGL picking
  178. blit fbo that has multiple textures bound
  179. Operator '%' doesn't work on floats?
  180. Render to Texture, Segmentation Fault ...
  181. tesselation different between linux and windows
  182. glGenLists in a different Thread
  183. opengl scale and translation
  184. fragment shader runs one time for every triangle?
  185. scaling and offset to fill whole viewport?
  186. enormously z-fighting
  187. A stupid problem on rendering..
  188. Interacting with individual parts of a model
  189. Shader compatibility concern
  190. Dragging a vertex with the mouse.
  191. How to "extract" a rotation
  192. Primitive Clipping: why check [-1 1]?
  193. Picking in newest OpenGL (4.1)
  194. Extension GL_VERSION_1_2 could not be loaded.
  195. Volume Rendering- Help Needed
  196. glLoadName() - Help
  197. Transformation in Opengl
  198. gl_LightSource[0].position.xyz in modern OpenGL
  199. render without displaying window and resize image
  200. Splitting a Mesh into multiple parts
  201. Problem:PNG-Semi-Transparency & Sub-Pixel-Movement
  202. per vertex lighting to per pixel
  203. opengl 3.x shader only drawing ?
  204. Efficiently using many stencil buffers?
  205. CubeMap of a perfectly reflective sphere
  206. gl_ModelViewMatrix / gl_ModelViewProjectionMatrix
  207. GL_TRIANGLE_STRIP Causing Artifacting
  208. Vbo map & unmap dumps garbage when using new?
  209. Water
  210. Problem with glew, OpenGL 3.2 and linux
  211. what is wrong with my menger sponge?
  212. DIstorted image
  213. Best way to manipulate textures
  214. Text in OpenGL and WebGL
  215. Loading 3D *.RAW CAD model
  216. OpenGL - core profile only books
  217. When do we alter shader?
  218. Error in my program
  219. Learning opengl
  220. Z Layering not as expecting
  221. How can we calculate "Eye position"in modern code?
  222. Cube Rendering
  223. Expanding graphics caused clipping errors?
  224. How to draw and rotate 2d text in 3d space?
  225. Double Buffer makes things disappear
  226. Rendering to integer texture?
  227. Resource for understanding view, projection, etc.
  228. GL vector component conversions
  229. texturing vertices and coordinates
  230. How to draw pixels in OpenGL ES 2.0
  231. Is glGetError much faster lately than rumor has it
  232. Getting the coordinates of what you've drawn
  233. Advanced study in Computer Graphics
  234. What is the proper way to separate programs?
  235. A few beginner questions?
  236. OpenGL for old software
  237. Projectile Trajectory from a cannon ball
  238. Object Rotation Problem
  239. glutSolidSphere
  240. beginner GL questions
  241. GLUT or SDL ?
  242. drawelements for many identical objects
  243. BindTexture vs TextureBufferObject vs PixelBObject
  244. Calculating polygon lines
  245. Cube Code Help
  246. using opengl32.dll and glew32.dll on c#
  247. Ambient does not affect textured meshes
  248. Color in Sphere
  249. a cone in opengl
  250. Controlling several objects in openGl independentl