PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 [101] 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126

  1. Texture sphere many times
  2. glVertexPointer, ivalid operation in gl 3.2 ?
  3. Problem with OGL output
  4. cascading shadow maps
  5. Multitexture - glActiveTextureARB throws exception
  6. arb_vertex_array_object
  7. glMaterial
  8. Upside-down 2D texture mirror images until resize?
  9. bitmaps
  10. map a repeating texture to glucylinder(...)
  11. texture under a point and stretch
  12. My texture shows up offset & with a seam???????
  13. Double Buffering in OpenGL on top of GDI
  14. glviewport problem
  15. openGL Collision detection
  16. evironmental bump mapping what's this?
  17. Sizing primitives in opengl
  18. see background through two translucent textures
  19. How to build mipmaps for a TEXTURE_2D_ARRAY?
  20. texture mapping
  21. Clip coords to gl_FragDepth
  22. Pixelated Video
  23. Can you tell me what i've missed or did wrong?
  24. glutPassiveMotionFunc
  25. Glee.h before Glut.h OR Glut.h before Glee.h
  26. gl_PrimitiveID in tess controll shader?
  27. Render to Texture - works intermittently.
  28. Shadow Volumes?
  29. glViewport change causes image stretch?
  30. Binding sampler2DArray, use glActiveTexture?
  31. Points rotation?
  32. Segfault when changing computer
  33. different index arrays for vertices and texcoords
  34. Normals
  35. gluOrtho2D
  36. using Trackball to look Around
  37. Save/Load GL Settings
  38. cannot blit from MSAA to non-MSAA with diff size
  39. gluSphere_gluCube???
  40. texelFetch not avaliable on NVIDIA ?
  41. Per-Vertex Lighting vs. Per-Pixel Lighting
  42. GLSL -- atmospheric scattering doesn't scatter
  43. Using gluLookAt() for animation
  44. Performance and stride of vertex arrays?
  45. asteroids
  46. Loadin 3D model in Opengl
  47. OpenGL and playing video
  48. limits of gluLookAt
  49. Multiple lights/shadow maps deferred rendering?
  50. Sprite points and gl blending
  51. visual c++ glu32.lib not valid what i do?
  52. best terrain method
  53. apply color lut for grayscale images
  54. Buffer copying ?
  55. "GlEnum mode" argument in osg::DrawElements
  56. GL_MAP_COLOR not working with GL_PIXEL_UNPACK_BUFF
  57. How to render a discrete global grid efficiently
  58. glNewList - call more than once per list?
  59. shown black pixels as red
  60. Drawing my quads faster?
  61. Vary level of perspective
  62. Depth buffer plane clipping test
  63. Uploading many vertices to the GPU repeatedly?
  64. Can't Change Viewport Size on XP, OpenGL 1.1?
  65. getting started
  66. Help on OpenGL selection ???
  67. How to make tray programme?
  68. simple 2D app. w/ unintended blur during motion
  69. GLFW+VBO+Shader = black screen?
  70. changing the name of md2 files and replacing them
  71. Weird Error: shader is invalid
  72. GL_BLEND problem
  73. Line vertex positions are not correct
  74. Suggestions on creating complex 3D models
  75. mixing two seperately rendered frames
  76. gluUnProject?
  77. Issue creating accurate Jpeg on new computer
  78. opengl viewing
  79. GL_QUADS draws triangle?
  80. OpenGL and Blender images
  81. Black and white mask
  82. grid mesh
  83. Grabbing framebuffer pixels
  84. draw a cube in direction of a vector!
  85. segmentation fault
  86. JPG Loader for OpenGL
  87. VBOs: Drawing vertices of same color
  88. integer coordinates
  89. Import IGES
  90. how to paint, translate and scale a cube
  91. JOGL Selection
  92. Smooth Rendering
  93. Someone can help me?
  94. Someone could help me in a OpenGL Project? Please!
  95. Mesa3D reinstall
  96. Transparency Issues
  97. Moving problem in glverterx
  98. opengl problem (surface blitted black when white)
  99. To what extent does OpenGL do occlusion culling?
  100. Sequential rotations not giving expected results
  101. VAO's and UV indices
  102. problem in glDrawArray
  103. Video playback.
  104. How to implement a fixed screen view
  105. How do you get the exe to run on another computer?
  106. Light behind image plane not working?
  107. OpenGL 3.X glEnable(GL_TEXTURE_2D) GL_INVALID_ENUM
  108. thread resource loading
  109. glDrawArrays access violation (Python/PyOpenGL)
  110. VBO/IBO Terrain Rendering Problem
  111. Need emergency help with setting Normal vectors!
  112. glDrawRangeElements and index using
  113. opengl rappresentation of light
  114. OpenGl coordinate units!
  115. GLM math library and quaternion multiplication
  116. 3D tiling
  117. gluUnProject: How to use it in a proper way?
  118. Need of an advice related to transformations
  119. inefficient textures
  120. OpenGL 1.X functions in gl3.h?
  121. OpenGl, load and display 2D image example?
  122. glColorPointer and glDrawArrays(GL_TRIANGLE_STRIP
  123. problem of Multitexture
  124. Antialiasing with glucylinder
  125. multithreading and multiple contexts
  126. Displaying Simple 2D Text?
  127. Some basic questions of OpenGL
  128. look at programing problem
  129. nested FBO render to texture? RT1(RT2(), RT2())?
  130. Segmentation fault (creating texture)
  131. some problems with the libaries?
  132. Game Programming
  133. opengl 3.2 core profile - first triangle
  134. Texture Mapping
  135. Camera
  136. Texture units
  137. Colors and light
  138. special wireframe cube
  139. About GL_ELEMENT_ARRAY_BUFFER and multiple indexes
  140. How to draw two areas independently!
  141. Freeze passing managed memory blocks to gl_Pointer
  142. How to get the current time?
  143. How to setup glOrtho(..) for rendering 2D points
  144. Using GL_QUADS does not generate a rectangle
  145. glThreads in OpenGL + C
  146. How to Blit Texture rectangle {XYWH}to texture xy?
  147. Retrieving a list of "clipped" objects
  148. Windows ribbon menu [C++]
  149. Anamorphic View - Head Tracking
  150. Smoothing of Circles using Texture Mapping
  151. Tutorials
  152. in "display" have access to variables in main
  153. opengl es texture!
  154. Why OpenGL use in my prog. left coordinate system
  155. Using gluLookat after texture projection
  156. Issues Rendering to Cubemapped FBO
  157. Issues Rendering to Cubemapped FBO
  158. Partial Redraw
  159. Drawing a door for a (very simple) house
  160. Loading a 3DS Model
  161. Get loaded texture's height/width
  162. scene init works wrong
  163. picking works wrong
  164. where find functional samples
  165. Lightning (enable/disable)
  166. opengl 3.3 and glTexImage2D
  167. My openGL video render freezes after 5 seconds
  168. Window movement redisplays it but not before.
  169. While Roatating
  170. Picking single 3D points with no name
  171. strange thing
  172. using value
  173. Drawing an bitmap with XOR
  174. A few questions for best practices
  175. How can I draw a quad that covers the whole screen
  176. rim with textures lower than current viewport
  177. color interpolation
  178. Question on glTexParameter / glTexEnv
  179. Is opengl convert gl_polygon to triangles ?
  180. How to measure timing in OpenGL?
  181. how to create a lamp with the light?
  182. Unable to get WGL_ARB_extensions_string >_<
  183. Drawing a 2D Quad in OpenGL 2.1/3.+
  184. Drawing a 2D Quad in OpenGL 2.1/3.+
  185. How to get texture coordinates for a rendering.
  186. wglGetGPUInfoAMD crashing...
  187. OpenGL 3 texturing
  188. glRasterPos() & glPixelZoom()
  189. Transprency problem!
  190. glRotatef() - not animating - in OS X Cocoa app
  191. OpenGL 3 and switching off texturing
  192. glDrawPixels seems to "wrap" around viewport
  193. Render to texture in the wrong way
  194. gluUnProject with z-translation
  195. Hidden surface problem
  196. texture2D aborting my fragment?
  197. blitting cube textures?
  198. Shading oddness
  199. getting error
  200. Ok, i'm going crazy about loading extensions!
  201. Upload 3D model
  202. OpenGL and stereo mode
  203. Saving/Restoring Backbuffer
  204. difference in accessing texture
  205. Multithreading with One Context
  206. Loading textures in a loop
  207. error C2661:no overloading.... and error C2227
  208. upload struct array to uniform block array?
  209. SolidWorks in OpenGL?
  210. Changing Uniform Variables for a Single Shader
  211. OpenGL Light!
  212. Arbitrary Object Rendering from a file
  213. Texture has white dot line edge!
  214. Texturing Problem
  215. light system
  216. Simple OpenGL program not working correctly
  217. cg shader and semantic
  218. Drawing textured heightmaps
  219. program generated 1D texture
  220. Rotate an object
  221. More complicated shape
  222. Pixel Location
  223. Stupid Query
  224. about gluLookAt
  225. cg phong shader and opengl
  226. Can one translate a single vertex?
  227. unload/upload glsl programs
  228. OpenGlES 2D Vector Graphics Loading and Drawing?
  229. [Solved] Object with single x,y (C++, XCode)
  230. short normals
  231. Multitexture Gl_Replace Problems
  232. Textures from Bitmaps
  233. Changing the camera look at
  234. Z-buffer strange behaviour
  235. 3D Animation Problem
  236. How can i get a vertex array..
  237. texture is not resident,black screen, driver bug ?
  238. setting up an (actual) 2d projection
  239. Disappearing Lines - Noob rendering question
  240. New to programming/coding :/
  241. glFog() axis problem
  242. BufferData or BufferSubData? [VBO]
  243. New GL 4.1 tutorials
  244. problems with phong lighting
  245. filled quadric problem
  246. GLSL for loop with variable condition-expression
  247. Problems debugging a GLSL-Shader-containing app
  248. multiple lights GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  249. Draw crosses instead of points
  250. Reading obj and raw files