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  1. glDrawArrays() bug or incorrect use?
  2. A square does not display as a square
  3. disply list
  4. 2D mountain need help
  5. invert pixels in the framebuffer
  6. Creating a simple menu in OpenGL GLUT
  7. Misaligned/askew textures?
  8. CLIPPING OBJECTS
  9. Developing MS paint like application using OpenGL
  10. (GL3.2) glGenerateMipmap is super slow on HD4670
  11. wglCreateBufferRegionARB returns NULL on NVIDIA
  12. movement control!
  13. glReadPixels for writing large Jpeg (4096 x 4096)?
  14. Color issues when drawing to FBO attached texture
  15. Adjacent Cubes and text!
  16. Viewport resize and fit
  17. SImple Cube example ...
  18. User defined quad strip object
  19. Object disappears when trying to scale
  20. dragging a 2d object
  21. question related to buffer object..
  22. Make sphere move in a circle
  23. making a square move your mouse pointer
  24. draw fullscreen quad...
  25. drawing 3d triangle mesh
  26. 2d Tile Rendering Order
  27. Best IDE for begginers ..
  28. My OpenGL Odyssey, LayeredWindows & Alpha Blending
  29. Help with drawing a triangle in 3.2 GLSL 1.4
  30. need help to draw 3D square mesh
  31. Problem of Recurring function
  32. Terrain rendering
  33. glRotate
  34. Terrain multitexturing and lighting
  35. shaders, simple to well a bit more than simple :)
  36. Why are my gluDisks white?
  37. Who knew the super bible was so hard to use
  38. Creating icons
  39. How use Bitmap object for texture mapping
  40. Texture Object loaded with TexSubImage
  41. Efficient VBO usage or VBO merging!
  42. Pack glutCreateWindow() into frame w/buttons etc??
  43. Resize window but keep rendered pixels contant
  44. Gen Texture alternative?
  45. underwater application help
  46. Size of backbuffer
  47. Good Tutorials
  48. loading images into OpenGL
  49. default stencil buffer value?
  50. Skeletal Animation
  51. PLEASE HELP ME
  52. Pop up Menu
  53. Using glReadPixels() for bitmap screenshot
  54. glTranslate* and glRotate* in OpenGL ES 2.0
  55. join points in hourglass direction
  56. combining opengl code with win32 project
  57. Suggestions for opengl project
  58. not able to draw lines btw objects already drwn
  59. selecting edges and vertices with mouse
  60. get new vertex's value with/without glRotatef
  61. FPS game, creating a sphere/bullet on mouse click
  62. Clock code
  63. 2d Seams
  64. Local Coordinates Orientation (GLScene related)
  65. display text
  66. openGL software
  67. Performance Issue between XP and Vista
  68. finding if polygon can be seen by light?
  69. glPrint
  70. GLSL and npot textures
  71. In example 1.3 of Redbook i have a question
  72. little problem
  73. picture in picture
  74. Calculating Normals
  75. terrian generation help
  76. about open gl texture!
  77. about gl es texture!
  78. some problems after I perform rotation
  79. question about 3D perspective and mouse locations
  80. Rotate scene
  81. Drawing a vertex buffer.
  82. Surface normals, really need help! :( Video shows!
  83. Redbook or Super bible?
  84. OpenGL library version
  85. Need some help with waves
  86. GL_DEPTH_TEST causes rendering problems with trian
  87. Drwaing a circle
  88. Occlusion Query
  89. Looking for directions, mapping wise.
  90. Depth to selected object
  91. Return to defaults - glMaterialFv?
  92. Sub Menus
  93. how to save the new texture of a material
  94. problem with full screen projective texture
  95. Determine free video RAM?
  96. Applying textures in a fast manner?
  97. Tessellation not working
  98. Frame Rate independent animation
  99. Smooth camera path, Bézier curve?
  100. The tangents of the sphere
  101. Not getting a hardware context in Windows
  102. invalid conversion from int* to GLuint*
  103. Orbiting light around an object
  104. how to export the new image with its new texture?
  105. Beginner Book Recommendations
  106. VBO Buffering
  107. score adn sound??
  108. Text in openGL
  109. OpenGL 3: How to find deprecated functions ?
  110. where's the center
  111. Getting "real world" coordinates from screen
  112. Opengl ES 1.0, image to a triangle.
  113. Rotating by specifying a point
  114. viewing system problem
  115. Video OpenGL texture with libvlc (on SDL_Surface)
  116. texture blending?
  117. Double click
  118. use 32 bpp pictures as textures in opengl es!
  119. Help with fractals
  120. glut and opengl
  121. How to crop just one shape
  122. glTexSubImage2D crashes
  123. Direct3D to OpenGL
  124. Text is rendered as a block of color?
  125. Framebuffer object initialization
  126. problem loading texture
  127. FBO with Color0 + Depth attachment = wrong shadows
  128. convert 3d model to ms3d and load via OpenGL in C.
  129. glFrustum
  130. Looking for a decent 3d city model...
  131. Improve performance for OBJ models?
  132. Cannot load in another texture sprite object
  133. how to disable doublebuffering ?
  134. is there any downloadable GL API reference?
  135. Polygon tesselation with blending
  136. PBuffer RC question
  137. Extract and store opengl data?
  138. Selecting Objects
  139. GluUnproject and two Windows
  140. can i load a texture file without auxDIBImageLoad?
  141. problems with fbo and viewport size
  142. Matrice Transformations
  143. Draw bitmap through glDrawPixels+array
  144. Small objects are partially not drawn
  145. Determine Coordinations ...
  146. GLSL version 1.4 or greater
  147. Viewing
  148. Switch from 2d to 3d
  149. reshape
  150. 3d modelling_silly questions_plz help
  151. Viewable area
  152. Coordinates while drawing with OpenGL and GLUT
  153. help with drawing...
  154. Fastest method for dynamic geometry
  155. Framebuffer object + view problems
  156. glutTimerFunc
  157. read back buffer
  158. Card wit hDVI and VGA output
  159. ed2go courses on OpenGL?
  160. How to enable opengl quad buffer in my programme?
  161. depth buffer 32 bits
  162. texture loading with alpha
  163. Particle System
  164. Beginner texture transparency problem
  165. Vertex Buffer Object Design for my Engine
  166. antialiasing polygon edges
  167. glGenVertexArrays deprecated?
  168. Cube from QUADS+Textures+Linear filtering=problem
  169. Finding out the near clipping plane
  170. Return from callback
  171. FBO and changing the colour attachment
  172. glMultiDrawElements() and VBO
  173. GPU is used ?
  174. cannot see every face of cube while rotating
  175. General questions
  176. Getting bits from fbo generated texture?
  177. help with the display_urgent_PLZ
  178. Same framebuffer multiple contexts
  179. gl.h / glu.h
  180. Problems with printing text when using a skybox
  181. Copying from one PBO to another
  182. VBO usage : best practices
  183. Alpha blending in color index mode.
  184. One framebuffer multiple textures
  185. Culling in OpenGL
  186. which 3d modeler exports normal vector?
  187. image to RGBA file
  188. Free texture memory
  189. Multi texture
  190. Old Buffer Object
  191. Rotation
  192. Object-level culling causes textures to disappear?
  193. Depth buffer problem
  194. My first program - newbie
  195. OpenGL Over a Network
  196. auxiliary buffers
  197. problem with glVertexAttribPointer for normal attr
  198. Creating Complex Objects at Initialization
  199. glTexSubImage2D and buffer width
  200. Load bitmap images w/o addon engine?
  201. Determine whether system support GLUT_INDEX?
  202. glDrawRangeElementsBaseVertex problems
  203. Texture
  204. Multiple clipping planes
  205. Texture mapping, upper left hand origin?
  206. mouse event problem
  207. Netbeans compiles and runs in terminal?
  208. normal for square
  209. Problems usin glTexSubImage2D and window resize...
  210. depth buffer and glVertex2f doubt
  211. Keyboard Hit
  212. position vector for light source
  213. OpenGL with c++
  214. Convert value from Z buffer to Z coordinate
  215. Problem with calculating normal of a quad
  216. reading the pixels from the image
  217. Sphere bump mapping
  218. Tetrahedron
  219. Problem with drawing a vertex array (w/VBO)
  220. 3DS Texture Coordinates
  221. Texture coord to memory coord mapping
  222. fatal error C1189: #error : gl.h included before
  223. Problem rotating camera
  224. calculating normal for smooth shading
  225. Basics eluding me
  226. making the light stationary
  227. Issue with lighting intensity
  228. Character Limitations
  229. Multisample and multiple framebuffers
  230. help with texture
  231. i cant run a glut application in win 7
  232. Using VBOs
  233. glBlitFramebufferEXT
  234. TGA loading appear with wrong colour and flipped!
  235. HSB Coloring
  236. frame buf under mouse...HOW?
  237. Importing .OBJ with GLM
  238. Positioned light problem
  239. stretching a texture with mouse
  240. OpenGL / Terminal / CAD ( UGS) / HELP
  241. OpenGL fast texture drawing with VBOs
  242. First OpenGL program...
  243. VertexArrays and three normals for triangle.
  244. Texture to only on the front side
  245. Viewing Problems
  246. How do I make a 2D image gallery
  247. Vertex Set not showing
  248. Want to store textures, access them later
  249. Opengl Es And Egl [+Help]
  250. Adapt the scene to the window size