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  1. OpenGL question
  2. heightmap
  3. offscreen rendering to DIB
  4. Do you have any projects at the moment?
  5. what is right settings for opengl?
  6. why display difference in 3d-card and in software opengl ?
  7. glGet function performance issue
  8. Setup a light
  9. Using RAW RGBA texture files
  10. OpenGL blending...
  11. MDL2
  12. loading jpeg
  13. Texture coordinates not going off screen!
  14. how to follow the terrain height
  15. Line drawing.
  16. GL_TRINAGLES vs GL_TRIANGLE_STRIP
  17. Where can find 3D-Mesh Models ?
  18. Texture with AUX....
  19. Why are my textures black?
  20. geforce mx problems
  21. drawing a box
  22. geforce mx problems
  23. Proxy DLL
  24. Help with gluLookAt()
  25. .raw file data loader
  26. OpenGL.dll and LoadLibrary
  27. Selecting Vertex in VB5 - Help
  28. Unresolved Externals..
  29. gluPerspective stuffed up
  30. pyramid
  31. wgl... functions header?
  32. Aligning the world...
  33. About lighting and lightmaps...
  34. Color change when PC change!!!
  35. Blending & Transparency
  36. Texture slowdown
  37. Whats better? 4 256x256 textures or 1 512x512 texture?
  38. ASE texture coord clarification please.
  39. What are the differences between win32 and x11 in opengl
  40. Screen Saver
  41. points to construct a surface..?
  42. I'm very new in OpenGL... please help
  43. What kind of poly sorting system for an open areas games?
  44. seg faults! help!
  45. seg faults! help!
  46. Vertex Arrays and texturing at the same time...
  47. help! where are the functions????
  48. Lighting transformation (strange results)
  49. Question about matrices
  50. Sprites
  51. not drawing the data I have
  52. Transparent Texture Map question
  53. rotating a sphere in a room
  54. finding rotations
  55. Textured object and normal colored object
  56. Rotating Faces to Camera
  57. Help with glMultMatrix
  58. Help with Coordinates
  59. Where are my polygons?
  60. Mapping the screen in mm
  61. where can I get the sources of opengl and opengl32?
  62. csBox
  63. Cannot Compile..Help...
  64. How to calculate vertex normals
  65. Mesh tesselation/de-tesselation
  66. Calculation of normals
  67. Getting object coordinates on mouse click
  68. Displaying text in window...help please
  69. When i open lights, no more color on my objetc
  70. Physics
  71. help with compilation
  72. Ok, it' for you, wanna displaying text on screen ?
  73. |opengl 3dfiles ??
  74. The Matrix
  75. How do they do it?
  76. My life depends on this But not really hah hah ..........
  77. 3d backface culling
  78. I'm very new with OpenGL... please help
  79. Matrox G100
  80. Effect of Light on the size of the object
  81. glNormalPointer with glDrawElements?
  82. glFrustum()...
  83. running opengl in vc++
  84. Index arrays? How do they work?
  85. Not an OpenGL question!
  86. Normals
  87. a few questions
  88. Maybe a stupid question
  89. Library glaux?
  90. Stopping Translate
  91. NURBS
  92. Glut or not!?
  93. OpenGL library
  94. Screen coordinates & rendering
  95. Display List Rotations
  96. Nurbs Callback Error
  97. New to OpenGL
  98. How can I write text (MESA)
  99. TGA File Loading
  100. Very New To GL, specific coordinate mapping.
  101. Global display lists
  102. vc++
  103. Strange framerates....
  104. How to orbit a point in a 3d space
  105. Moving an object depending on it's normal
  106. Microsoft or SGI OpenGL implementation
  107. Combining gid and opengl
  108. Poor old voodoo 1 won't stand OpenGL
  109. I can't run OpenGL on my apple PowerBook G3 500Mhz on MPW in C
  110. glColorMaterial problem
  111. glVeiwport(0,0,h,w);
  112. Offtopic windows question
  113. partially off the window quads
  114. Help with lights
  115. Need source code for official guide to learning openGL version 1.2
  116. How to use a texture's transparancy?
  117. How can I use a texture's alpha value for blending?
  118. How to use glut.dll(or glut.lib) for Borland5
  119. How to use glut.dll(or glut.lib) for Borland5
  120. How do I rotate a vertex by the current modelview matrix?
  121. Compilers next to Borland/MS C++ for Win32
  122. I can't use GLUT and really don't know why...
  123. Opengl for windows
  124. 2 voodoo2 under linux with opengl/mesa 3
  125. Animating drawing of lines
  126. Newbie opengl question regarding transparency layer
  127. Subdivision surface using evaluator
  128. torus
  129. default camera
  130. default camera
  131. How to use hw rendering on a Voodoo2 with OpenGL??
  132. Phong in OpenGL
  133. another newbie question... about alpha
  134. Glut problems under windows
  135. glulookat not working :-(
  136. hopefully this will be the last question for awhile...
  137. Anaglyph suggestion please.
  138. Mapping Large Textures
  139. A problem.
  140. Total Beginner needing soem help
  141. glut and event managing
  142. an image as the background?
  143. Tutorials Site
  144. NURBS calculation
  145. Point shifting
  146. Is DirectX 8 scaring you?
  147. Glut: More than 1 key at the same time
  148. Linker problem probibly very simple.
  149. how do i use tripple-buffering
  150. Writing texts in OpenGL
  151. REDBOOK & BLUEBOOK translation
  152. Rotation Problems
  153. D-NURBS
  154. Software or hardware ?!?
  155. OpenGL is getting old!
  156. Positionning an object on a spline
  157. No gluOrtho2D?!
  158. Requirements for beginning OpenGL
  159. How to create mesh?
  160. GL, Threads, MFC == Badness?
  161. REDBOOK 1.1 & REDBOOK 1.0
  162. 3d world navigation help
  163. Calculate mesh
  164. obj, mtl, bmp, pcx and opengl
  165. Collision detection
  166. other sites
  167. Problems with transformations, culling, and understanding in general
  168. Portals and OpenGL
  169. OpenGL: Rotation question
  170. problem with glut32.lib under c++builder...
  171. texturing a heightmap
  172. glGetString problems
  173. Complex rotations in worldspace
  174. tesselation & textures
  175. how temporary disable opengl on my comp
  176. how switch off - DirectDraw on my comp
  177. how to enable mouse support in glut
  178. Overlighting
  179. 2D font in 3D space
  180. opengl resize window/image help?
  181. 6 Degrees of Freedom
  182. .ase file convert
  183. Blitting like DirectDraw
  184. GLE Library
  185. How disable run(load) opengl32.dll
  186. Java and OpenGL
  187. opengl books
  188. Orthographic queston
  189. Calling a high number of individual polygons.
  190. textureproblem
  191. problems with z axis!!
  192. About Voodoo5 Video Card
  193. What kinds of parametrs are in glMapGrid2f
  194. errors in gl.h
  195. Particle system question...
  196. reflection on arbitrary plane?
  197. mkOpenGLJPEGImage Class Members
  198. dragging objects
  199. OpenGL Raster line drawing
  200. How is Quake so smooth and good??????
  201. beginner wants to zoom
  202. gamma in opengl & windows
  203. Fitting scene to camera
  204. How to initialize and use Voodoo2??
  205. Hardware and Software Rendering
  206. Using openGL without hardware
  207. Can someone explain NURBS?
  208. Sprites
  209. Opengl with Watcom
  210. need some advise!!!!!!!!!! bad
  211. 3D Math, where can I learn...
  212. smooth as a slideshow
  213. how to get shadow
  214. How to calculate texture coords?
  215. wgl
  216. trianglecount
  217. searching for "physics"
  218. 3D Objects
  219. glPushMatrix() & glPopMatrix()
  220. Downloading opengl
  221. Getting the frustum planes
  222. Use of Bitmaps in OpenGL
  223. Two monitors
  224. Generating tris from a set og spherical coordinates???
  225. double buffering
  226. Whitch functions of openGL are accelereated i Hardware ?
  227. First OpenGL Application Crashes on wglCreateContext()
  228. Available .3ds file libraries or organizations?
  229. Available .3ds file libraries or organizations?
  230. Silver
  231. Why did 3dfx glide die?
  232. same old question, maybe I did not ask the question correctly last time... :)
  233. ok I got gl&glut! how do I get it all working with VC++6.0
  234. Strange behavior... It depends by the compiler?
  235. how to do Trilinear filtering of textures....
  236. Beginner trying to use transformations.
  237. models
  238. 6 Degrees of Freedon
  239. blah blah blah waiting for DX8 to download so i can toy with DInput......zzzzzzzz
  240. arrays (OT)
  241. DNURBS implementation.
  242. DNURBS implementation.
  243. Can't get GL_POLYGON_SMOOTH to work
  244. Fps is dying...
  245. Mouse flicker
  246. OpenGL Libs
  247. Single Window
  248. fast pixel routines
  249. how to move my car?
  250. GLUT 3.7 and multiple keys held down