- How to influence OpenGL?
- Array seperation...
- new TexGen mode: GL_REPLICATE
- Next Step an NT version of Open GL
- GL_RENDER and GL_FEEDBACK
- Volumetric Fog
- Specular Map
- early culling
- Hardware blitting
- New clamping mode
- local dereferencing for vertex arrays
- How about these?
- BGL/ Streaming Interactive Graphics...
- 3D TEXTURES ALL THE WAY
- Parallel Support for Cluster Computing
- Shadow mapping at last - woohoo!
- z-buffer
- OpenGL and 2D graphics
- Bumpmapping
- Future of OpenGL (where does it belong to?)
- keeping up with the Industry
- alpha lod and fog
- support for procedural textures !
- Stereo under OpenGL
- More general-purpose stuff
- make shadows part of of the API
- Bitmap objects
- catch up with DirectX please!!!
- tri-passing (one more than multipassing)
- Game Extensions
- be leaders not followers.
- Concrete Examples
- Correction Rotation Matrices (red book)
- Particles as primitives
- color buffer color as source for register combiners
- Buffer Transform Matrix
- Depth-based blending
- glu library enhancement
- Want "glTextureNamePointer" !
- Programmable GPU
- More orthogonal ARB_multitexture spec
- Lower End Users of OpenGL
- Mostly Basic Suggestions For OGL
- new shading mode
- Is any one else using the same ICD driver
- Object-Oriented
- OpenGL: needs more tools for game developers
- Access texture memory directly
- A glance at DirectX8!
- is_direct in GLX Protocol
- OpenGL as a driver.
- Querying the hardware
- Better sphere support
- Unification of Functionality
- Microsoft and OpenGL Support???
- Programable GPU
- Change light model to global illumination
- Visibility/Occlusion methods
- New and better documentation with more examples
- New and better documentation with more examples
- Fragment Shaders?
- Where i can download the API Directx 8.0?
- Preventing one specific color to be written
- A control Panel for opengl
- Support of at least one file format ...
- Multitexture colors
- Win2000 support :(
- opengl and multiple processor support
- More of an ICD aspect
- More and better features for GLUT
- Bug Fix
- Vertex Array Objects
- Blending/masking
- Just one of My thoughts
- yaw, pitch, roll besides x, y, z
- Virtual multitexture?
- Direct acces to tetxure memory & drawing buffers
- Add the GL_EXT_hypertexture
- Extend internal computation abilities
- Hardware accelerated background image
- SiS video card's to be supported?
- 2D Support
- Offset surfaces
- glGetBooleanv(GL_RENDERING)
- A better VertexArray.
- Official OpenGL mechanism for vertex/pixel "shaders"
- Better error returning
- Updated Information
- New Minification Filter
- Effects of 3DFX going out of business
- Fast HW (and SW) multi resolution mesh
- open GL for 3D Prophet II 64MB
- open GL for 3D Prophet II 64MB Ultra
- Custom Diffuse and Specular response
- glDrawPixels and glReadPixels
- Object Oriented OpenGL!
- why is there a glBegin/glEnd limitation?
- Rage Video Cards please read
- Natve BillBoard support
- REDBOOK and BLUEBOOK
- copying pixels between textures
- GLboolean glIsDirty(GLbitfield mask)
- DirectDraw + OGL
- OpenGL 1.2 now! that's a begining
- HW Rendering to offscreen buffers
- PostRendering: Imaging subset.
- Feedback mode T&L
- Shadows and lighting model
- Not drawing white pixels
- Ability to tell where the transformed modelview origin point is
- Dependent texture reads
- will NVIDIA let anyone else implement NV_vertex_program?
- Shouldn't OpenGL set new features faster?
- Anyone had lock-up problems with XFree86 4.x/GNU/Linux and nVidia drivers?
- vertexdata per index in glDrawElements
- glutSolidParaboloid, glutSolidHyperboloid
- Hidden Surface Removal
- sis 530
- Framebuffer Write Test
- Vertex Set Object
- Blending with depthbuffer?
- help
- Integration with ray tracing
- ARB_texture_border_clamp
- D3D to OpenGL Wrapper
- glRotate/Translate within glBegin/End
- version 1.3
- Texture manager extension
- ARB Minutes
- Rage IIC compliant
- 3D window manager
- Hardware or software?
- FSAA enable/disable
- heres a suggestion
- Occlusion Buffer
- Two sided texture
- Per pixel evaluators
- SiS cards
- Voxel rendering
- Make support for Win2k
- Render to multiple buffer/outputs (?)
- Perlin noise textures?
- Hardware vs. software - again
- Fire
- Pointer to Framebuffer
- Better API Documentation
- Matrix Manipulation's
- Querying device caps
- Installing OGL
- Declaring extension usage
- glShadeModel for Colors and Normals
- Listen hardware vendors
- FaceArray?
- GL_QUAD_GRID
- Glide's Vertex Layout & vertex_array_object (long)
- Open Inventor suggestion
- Java binding
- GL_CIRCLE
- more for glMatrixMode
- indexed array for normals ...
- How about some constants for GLboolean
- white opengl.org web site background.. ;)
- My own GL buffers
- glDrawElement with independant vertex, normal and texCoord indexes
- User-defined Display list
- Projected texture coordinate generation
- A fast and sweet way to draw text in openGL applications
- Stencil range testing
- GL_FLOAT_PTR type for glVertexPointer
- can't setup opengl in S3 Graphics Inc. ProSavage!!!
- more z-Buffer control
- Page Flipping?!?
- increase the capacity of glLoadName()
- Non Polygonal Rendering in GL
- want to know
- ARB_vertex_program, again
- Light Field Rendering
- Independent order transparency
- maybe collision detection or network code?
- I want per-pixel lighting!!!
- Rotation functions needed
- OpenGL 2.0 COM based
- Minor correction to 1.3 spec?
- INTERLEAVED ARRAYS WITH MULTITEXTURE SUPPORT!
- i want a C++(or even STL) compatible OpenGL API!
- compatability with older versions on opengl
- c#
- Object-Oriented OpenGL
- Add win XP support
- Some suggestions
- http://www.petitiononline.com/voodooxp/petition.html
- Separate diffuse and ambient fragment color components.
- Texture defining
- rasterization rules of polygons
- Windows and OpenGL
- WGL_OML_swap_method?
- Shadows with current hardware are IMPOSSIBLE!!!
- Standart shader language
- Geometric Algebra and OpenGL 2.0
- Improve documentation
- can some one make a OpenGL wrapper
- New blend equation or factor
- 3D & 2D??
- use double precision inside GL
- New Graphics Library
- Opengl For XP
- general matrix multiplication/manipulation, convolution modification
- OpenGL 2.0 white papers available for download
- Add glGetBoundingBox() function
- Multiple Monitor Support,never mentioned!
- OpenGL for Windows 2000
- curious: why is M$ a voting ARB member?
- glColor1[...]
- OpenGL v1.2
- Multiple Monitor Support for 3d Apps in XP
- help!!
- We NEED a new GL D/L for WIN XP!!
- Backward compatibility: why ???
- Please fill out the OpenGL 2.0 survey
- Software reference driver for 2.0
- Matrix/Vector multiplication - Maintain control.
- Better picking functions
- Shadow Maps & Phong support and others
- How Long??
- Why abolish display lists on OGL2?
- Reference Rasteriser
- OpenGl and polys
- HiDepth frame buffer and IBR features
- castle wolfenstein
- Sharpening texture magnification filter
- One pass blend under and over depth-buf
- Display list better than extensions ?
- Depth value in vertex / pixel shaders...
- What does everyone think of 2.0?
- Unify ALL Buffers
- OpenGL + audio
- Vertex Buffers and render/texture Buffers
- Unified shadign language
- ARB members
- So how do I setup memory array
- please include glut nativly
- More Matrix Modes
- Another way of sending vertex data
- OpenGL 2.0 on Windows
- Simulating Rear View Mirror
- 2 suggestions
- SGIS_generate_mipmap in or out?
- openglxp
- GL2 Generic Extentions
- 10,000 gl_ a line...