I've been attempting to code a normal Gaussian Blur shader which scales the image down to half the size in the vertex shader. The scaling works, but...
You're simply doing it the wrong way. If you have a single animation that lasts 10 seconds and during that time, you have a 5 360 degree revolutions,...
Why do you need keyframes far enough apart that this is necessary? Generally speaking, keyframes should only be at most 1/10th of a frame apart. You...
Hello every body, I have a polygon consisting of 26 points as shown in the figure. i would just like to smoothen the edges. Could you suggest me some...