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Older Activity
06-02-2013,
06:33 AM
STTrife
started a thread
Problem with 'edge' of hill and fog
in
OpenGL Shading Language
Hi I have a visual artefact in my scene that I don't quite understand. Some background information: In the pre-render I write to 3 buffers:...
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20 replies | 793 view(s)
06-08-2013,
07:11 AM
Basaaa
started a thread
A hundred lights (Sending light data to shaders)
in
OpenGL coding: beginners
I'm developing a lighting system for my Voxel engine. It's simply a list of lights containing the following information: Light Position (Vec3)...
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17 replies | 670 view(s)
05-29-2013,
06:56 AM
opessoa
started a thread
Polygon 2D
in
OpenGL coding: beginners
Hi. Can anyone tell me why my polygon is drawing with extensions... Like the picture: There is my code: ...
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17 replies | 812 view(s)
05-22-2013,
07:31 AM
thomas.d
started a thread
Work groups with priorities
in
Suggestions for the next release of OpenGL
Problem: Currently, you have no way of telling/hinting the GL (or the driver) which of your commands are important (real time critical) and which...
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11 replies | 989 view(s)
05-28-2013,
09:46 AM
noopnoop
started a thread
AMD Transform Feedback GPU Memory Leaky
in
OpenGL coding: advanced
Hi everyone. The scenario is the following: I wrote a very simple example program where I generate five tris from five points with a geometry...
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16 replies | 587 view(s)
06-16-2013,
06:07 PM
sandbucket
started a thread
can someone tell me why this code doesnt work?
in
OpenGL coding: beginners
hi all. ive been having trouble with this code. im 99% sure it has to do with my shaders, but i cant figure out the problem. its driving me nuts! i...
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14 replies | 291 view(s)
06-12-2013,
02:25 AM
kiranv3
started a thread
graphics.h equivqlent under Linux
in
OpenGL on Linux
I'am checking the feasibility of introducing gcc compiler for sophomores in undergraduate course instead of TurboC compiler.Kindly advice me if...
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13 replies | 392 view(s)
05-20-2013,
12:57 PM
jenny_wui
started a thread
Smoothing the dges of a polygon
in
Math and Algorithms
Hello every body, I have a polygon consisting of 26 points as shown in the figure. i would just like to smoothen the edges. Could you suggest me some...
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9 replies | 928 view(s)
06-03-2013,
03:36 AM
bug343
started a thread
Suggestions for the next release of OpenGL
in
Suggestions for the next release of OpenGL
My suggestion would be to revamp the site and make it look at little bit more up to date and professional. Update the wiki, rid it of the grammar...
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10 replies | 604 view(s)
05-24-2013,
11:35 PM
Ludde
started a thread
Performance problem between 320.00 and 320.18
in
OpenGL drivers
Anyone else experienced performance slowdown in this case? Personally I have a 4x(fps) slowdown. Every other version have worked perfectly until...
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8 replies | 854 view(s)
06-16-2013,
11:07 AM
mbrittsess
started a thread
Highly Disappointed w/ the new XML API Database
in
Items of Importance to the OpenGL Community
I am astoundingly disappointed with the new XML API Registry. I'm not going to pretend that I represent more than a tiny fraction of consumers of...
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10 replies | 348 view(s)
05-24-2013,
05:01 AM
Alfonse Reinheart
started a thread
Is the bug database a circular file or is it used?
in
Items of Importance to the OpenGL Community
I would like some confirmation on this from an official source. The OpenGL bug database appears, from all visual evidence, to be nothing more than...
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5 replies | 799 view(s)
05-22-2013,
10:33 AM
MilesAway1980
started a thread
Issue compiling OpenGL program that uses GLEW
in
OpenGL under Windows
Hi all, This is my first post here. I've been learning C++, SDL, and OpenGL the last few weeks and finally ran into a problem I can't seem to get...
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8 replies | 794 view(s)
05-28-2013,
06:50 AM
fiodis
started a thread
Passing vboId into function?
in
OpenGL coding: beginners
I'm trying to create a 4 by 4 square grid in the XZ-plane, with this bit of code: void Grid::init(GLuint& terVboId, std::vector<float>& offsetVec,...
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10 replies | 367 view(s)
06-08-2013,
02:41 PM
EricMar
started a thread
Rubberband rectangle and local coordinates with MFC context being removed
in
OpenGL coding: beginners
( quick why) I have a GDI+ rubberband or sweep rectangle that I have been using with OPengl and a MFC application. BUT as some have you already...
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10 replies | 412 view(s)
05-28-2013,
10:36 AM
Mars_999
started a thread
AMD support for bindless textures? or when if not?
in
OpenGL coding: beginners
Nvidia has bindless texture support on 600 and 700 series. Does amd have this yet? Or plan on supporting it.
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9 replies | 401 view(s)
05-23-2013,
12:28 AM
nguyenc
started a thread
fast shadows on smooth terrain
in
OpenGL coding: advanced
i have tryed a fast shadow on smooth terrain program in freebasic that works with transparent objects like trees too, and also opengl1.x and above....
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5 replies | 625 view(s)
06-06-2013,
03:30 AM
openlearner
started a thread
Structuring a matrix library
in
Math and Algorithms
I am writing a C++ matrix library, mainly to learn more about linear algebra and improve my programming skills, even though I know plenty of...
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7 replies | 381 view(s)
06-11-2013,
04:05 AM
myk45
started a thread
Screen space quads - 2
in
OpenGL coding: beginners
Hello All, This is a continuation of this thread I didn't want to mix up the two things. So, i want to draw screen-space constant quads using...
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8 replies | 290 view(s)
06-06-2013,
04:57 AM
myk45
started a thread
Issues with Linear Z buffer due to Ortho projection
in
OpenGL coding: beginners
Hello All, I have the following problem: - I need 2D billboarded items, that are screen-space constant in size, inside a 3D scene. My...
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9 replies | 287 view(s)
06-12-2013,
01:01 PM
opessoa
started a thread
2D - 20000 Polylines - blinking
in
OpenGL coding: beginners
I have 20000 polylines to draw, when I make PAN, these redraw are blinking... I use vector and glVertexPointer(3, GL_DOUBLE, 0, data()); What...
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6 replies | 257 view(s)
05-24-2013,
12:38 PM
jcurru
started a thread
Dashed thic lines
in
OpenGL coding: advanced
Hello! I've benn googling for months but I finally surrender. Maybe someone here can help me. I'm writing a GIS (Geographic Information System)....
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5 replies | 457 view(s)
05-21-2013,
02:44 PM
malexander
started a thread
Nvidia 319/320 drivers and shared layout UBOs
in
OpenGL drivers
I've run across a change in the Nvidia 319/320 series drivers with regards to std140/packed uniform buffer objects that is causing havoc in our...
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6 replies | 446 view(s)
05-27-2013,
10:39 PM
jitendrapatil
started a thread
Having issue with rotation of cube
in
OpenGL coding: advanced
I am trying to rotate cube which is placed far away from origin(0,0), like i set model view projection using glOrtho( 80, 81, 25, 26, -100, 100); ...
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6 replies | 340 view(s)
06-04-2013,
12:04 PM
Ozzlinn
started a thread
Help! Error message when using buffer objects...
in
OpenGL coding: beginners
Hello, I am writing a program in OpenGL, learning as I go. I have encountered an error which I cannot figure out. Can anyone help please? When I...
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8 replies | 316 view(s)
05-26-2013,
09:25 AM
GL Starter
started a thread
glOrtho not displays a Triangle
in
OpenGL coding: beginners
Dear Experts, triangle is not drawn when glOrtho z range between 0 and 1. glMatrixMode( GL_PROEJCTION ); glLoadIdendity(); glOrtho(...
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5 replies | 496 view(s)
05-23-2013,
08:19 PM
Quantumcat
started a thread
OpenGL rotation function?
in
OpenGL coding: beginners
I have some objects with vectors of positions. I have been successful getting them to sit on the floor by calculating their centre, and translating...
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5 replies | 394 view(s)
06-06-2013,
04:50 AM
mikethebike
started a thread
don't let vbo destory all
in
OpenGL coding: advanced
Hi using a vbo destroys the existing context, hence how to avoid such? Thanks
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6 replies | 358 view(s)
05-24-2013,
10:49 PM
viveksrivastava
started a thread
quaternion
in
OpenGL coding: beginners
Hi everyone, Plz tell me funda of quaternion how can we calculate from euler angle and please tell me how can I calculate q factor.:D
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5 replies | 452 view(s)
05-31-2013,
04:28 PM
jcabeleira
started a thread
Shader storage buffer bug in Catalyst 13.4
in
OpenGL drivers
Hello guys, AMD added support for OpenGL 4.3 in their latest 13.4 driver but it seems they have a bug on their implementation of Shader Buffer...
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6 replies | 438 view(s)
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