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Older Activity
05-16-2013,
07:34 PM
Alfonse Reinheart
started a thread
Quality of Implementation: Debug shader variable locations
in
OpenGL drivers
Now that OpenGL's debug context concept is a bit more well-defined (thanks to language in KHR_debug and the like), let's expand on this. NVIDIA...
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20 replies | 480 view(s)
04-30-2013,
01:57 AM
kRogue
started a thread
Primitive Restart with a twist
in
Suggestions for the next release of OpenGL
As of OpenGL 3.x, primitive restart was added where when enabled if a particular user defined index was encountered, then the primitive creation was...
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16 replies | 700 view(s)
05-13-2013,
01:34 PM
newbie_graphic_programmer
started a thread
glDrawElements with multi indexing buffers
in
OpenGL coding: beginners
Hello everybody, I have dealed with OpenGL 3.3 by the help of my old experiences in former versions of it for a few days and with long breaks. I...
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14 replies | 363 view(s)
04-25-2013,
05:54 AM
sam_thedancer
started a thread
Multiple objects: single or multiple shaders?
in
OpenGL coding: beginners
This topic is actually a follow-on of an earlier posting of mine "Generating pipelines..." where I learned from thokra's responses how to generate...
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14 replies | 591 view(s)
04-24-2013,
10:03 AM
frigopie
started a thread
Extracting a value from a fragment shader
in
OpenGL Shading Language
Hi all, I am implementing hdr light adaptation, until I found a small technical problem. I need to calculate this value inside a fragment shader...
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10 replies | 526 view(s)
05-03-2013,
12:55 AM
yousry
started a thread
Spec. clarification: gl_VertexID, is the generation by glDrawElements optional?
in
OpenGL Shading Language
The Specification defines: gl_VertexID is a vertex language input variable that holds an integer index for the vertex. The index is impliclty...
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13 replies | 422 view(s)
04-26-2013,
08:38 AM
jenny_wui
started a thread
Need some suggestion about reading and displaying an image file
in
OpenGL coding: beginners
Hello, I would like to read a jpeg file and display the pixel using glColor3f. I have extracted the pixel dimension from the image. Now my quetion...
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11 replies | 403 view(s)
05-16-2013,
02:57 AM
debonair
started a thread
glVertexAttribP4uiv
in
OpenGL coding: beginners
i have been trying to use glVertexAttribP with GL_UNSIGNED_INT_2_10_10_10_REV but stuck up at some point. here is my code GLuint...
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11 replies | 241 view(s)
04-25-2013,
09:50 AM
myzitta
started a thread
Problem with 3D stereoscopic view -- Please Help
in
OpenGL coding: advanced
Hi, I have developed some programs that are working well with 3D stereoscopic view. But I am in trouble with a program which is not originally mine...
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7 replies | 490 view(s)
05-14-2013,
05:57 AM
wangyubuct
started a thread
What is the definition of gluLookAt?
in
OpenGL coding: beginners
The description of the gluLookAt is as follows: Let F=centerX-eyeXcenterY-eyeYcenterZ-eyeZ Let UP be the vector upXupYupZ. Then normalize as...
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7 replies | 350 view(s)
05-03-2013,
11:11 AM
bananeeek
started a thread
Lighting a surface
in
OpenGL coding: beginners
I've been following some tutorials about setting a simple source of light, but I still can't make it :S let's say I have a simple surface in 3D ...
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7 replies | 319 view(s)
04-26-2013,
06:26 PM
eodabash
started a thread
GL_MULTISAMPLE and square/round points
in
OpenGL coding: advanced
I learned somewhat recently about this behavior described in the GL_ARB_multisample spec: I'm working in an older fixed-function codebase and...
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7 replies | 491 view(s)
05-01-2013,
04:17 PM
Ygyaxthe3rd
started a thread
glMatrixMode() is causing my program to crash
in
OpenGL coding: beginners
I am trying to create a program that loads an image into memory and doesn't crash, but it seems that whenever I load an image the OpenGL context...
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9 replies | 379 view(s)
04-30-2013,
08:11 AM
Tectu_
started a thread
LCD simulator with Xlib
in
OpenGL coding: beginners
Hello folks, I am developing a library to interface graphical displays (TFTs) and touchscreens with microcontrollers, also providing a simple GUI...
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9 replies | 346 view(s)
05-11-2013,
01:55 PM
genzm19
started a thread
Calculating all pixels in a frame
in
User Hardware, Software, & Gaming Help
Hy, I didn't know if this is the right forum or the right category to post this thread, so please move this thread if necessary, or point me to a...
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9 replies | 334 view(s)
05-18-2013,
03:40 PM
troels_y
started a thread
Invalid qualifiers 'in' in global variable
in
OpenGL coding: beginners
Hi, i'm trying to compile a simple vertex shader, but I keep getting this error: "ERROR: 0:2: Invalid qualifiers 'in' in global variable context"....
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9 replies | 233 view(s)
05-12-2013,
08:03 PM
Ygyaxthe3rd
started a thread
glimg is breaking the opengl context?
in
OpenGL coding: beginners
My code is breaking when I use the glMatrixMode( GL_PROJECTION ) command, and I think this is because the context is breaking when I try to load a...
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9 replies | 311 view(s)
04-28-2013,
04:12 PM
Aleksandar
started a thread
GLSL function execution time estimation
in
OpenGL Shading Language
On the first glance the following question looks silly, but after trying to answer on it I realized it is quite difficult (or even impossible). ...
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6 replies | 392 view(s)
05-06-2013,
10:32 AM
qawded
started a thread
Glut Callbacks.....
in
OpenGL coding: beginners
hello everyone....this may be a very basic question but I was wondering that whether the sequence in which we register our glut callbacks...
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8 replies | 343 view(s)
05-15-2013,
09:21 PM
Ygyaxthe3rd
started a thread
glimg image dimesions
in
OpenGL coding: beginners
I can't seem to figure out how to use glimg to find the width and height of an image that has been loaded into an image set. I know it uses the...
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9 replies | 232 view(s)
05-13-2013,
05:06 AM
kRogue
started a thread
glBlendEquationSeparateRGBA
in
Suggestions for the next release of OpenGL
Currently, the alpha in color blending has far more flexible roles that the other channels, RGB. This is actually 2 parts: First part, a new...
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6 replies | 328 view(s)
05-07-2013,
02:55 PM
CoffeeandCode
started a thread
.OBJ texture coordinates aren't mapped correctly
in
OpenGL coding: beginners
This is a cross-post from game-dev because it seems more general to graphical programming than game development. I have written a simple .obj...
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7 replies | 314 view(s)
05-07-2013,
03:40 AM
nguyenc
started a thread
perso3D_chung free easy openGL 3D character model animation and edit
in
OpenGL under Windows
i have written an open source application in freebasic to load and edit custom 3D animated character models directly into openGL1.2 if you are...
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7 replies | 382 view(s)
05-02-2013,
07:33 AM
Registrar
started a thread
VBO not rendering
in
OpenGL coding: beginners
I'm on Windows 7 and using VC++ 2010. I'm trying to load and render a mesh using VBOs. I've checked that all the indices and vertex values are...
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7 replies | 354 view(s)
04-26-2013,
04:19 PM
nice87day
started a thread
Link Error: glew
in
OpenGL under Windows
Hello, IDE: code::blocks 10.05 compiler: gnu gcc code: #define GLEW_STATIC #include <GL/glew.h>
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6 replies | 343 view(s)
04-27-2013,
02:33 AM
sam_thedancer
started a thread
Shader subroutines: when to call glGetSubroutineUniformLocation()?
in
OpenGL coding: beginners
Greetings: I am learning shader subroutines and wrote a toy program along the lines of one in the shading language cookbook (I also referred to the...
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6 replies | 318 view(s)
05-05-2013,
04:04 AM
ReturnVoid
started a thread
Trying to Pivote/Rotate matrix/view?
in
OpenGL coding: beginners
hi, Have been trying for a while now to do this, but it doesn't seem to be working as I wish: I have the following points (as an example);...
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5 replies | 304 view(s)
05-08-2013,
05:11 AM
intenseza
started a thread
Loading Texture - Taoframework.
in
OpenGL coding: advanced
Hey all. I've been searching for hours on how to load an image and apply a texture to my particles with no resolve. The following is my code which...
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7 replies | 279 view(s)
05-02-2013,
12:43 PM
_Syndic
started a thread
Terrain Generation / Displaying terrain
in
OpenGL coding: beginners
Well I've pretty much got this figured out now I think except in this tutorial I'm following the author leaves out a vital detail; For the Triangle...
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5 replies | 375 view(s)
05-07-2013,
07:34 PM
Taylor Holliday
started a thread
Strategies for optimizing OpenGL-based animated/zoomable 2D UI rendering
in
OpenGL coding: advanced
Hey! I'm trying to improve the graphics performance of my app (http://audulus.com if you're curious). Here's a screen shot: I've built a scene...
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6 replies | 360 view(s)
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