Hey all,
for an university project I am trying to write a program that shows a couple of white spheres that turn red one by one, each time the mouse...
Currently transcoding and dynamic texture compression looks like this (assuming compression in fragment shader):
-you should create storage stg1 for...
I want to 2 Viewports on the screen. In first one, i have some animation and i am calling gluttimerFunc for this. In other viewport i have some text...
I'm using OpenGL 3.30 with Shaders (with HW instancing) but I've got a flickering effect on whole scene when I'm trying to execute occlusion queries...
I am trying to create a textured 2D rectangle VBO; I had some code working to create a rectangular VBO (commented out) however when I changed how the...