First of all - OpenGL pipeline runs on CUDA multiprocessors. It is just a different view of the same hardware. Compute shaders are just more tightly...
I knew I had seen that somewhere; I just couldn't find it. That's a really odd place for it though. Especially since 7.3.1 in the 4.3 spec lists how...
I would look at the uv values you are using to render the cube. Also have you dumped the texture out as an image to be sure your texture is ok since...