I am using depth multisampled textures. I have 2 attachments to FBO: 1. Depth-stencil attachment of a texture 2. Color attachment of render buffer. I...
Hello. I'm trying to load a 32 bit image with the Windows Imaging Component and use it as an opengl texture. The problem is that my code generates a...
I have a code that does the 2 pass shadow map creation. It generates the depth buffer into a 2D texture and the does the rendering again to make the...
I'm trying to render to a FrameBufferObject, and then render that to another FrameBufferObject. Since I couldn't get it working in my game engine, I...