Yes, ::MessageBoxA() makes the same problem. The problem lies in the way MessageBox is implemented in combination with debug_output. MessageBox send...
try blitting depth and stencil separately in two glBlitFramebuffer calls. if it works, report here a driver bug. i've already seen topics mentioning...
I don't own the code so I don't feel comfortable sharing it here. But i can say that I am definitely not loading the textures every time. It is done...
OpenGL is a graphics API. It is built in graphics driver, which is, of course, highly dependant on the operating system. There is a Mesa3D solution,...