OpenGL API-based Code - Detail Listing
Virtualized OpenGL Light Sources for Efficient Multi-Light Source Lighting
Mark Kilgard
/resources/code/samples/mjktips/VirtualizedLights/VirtualizedLights.html
Virtualized light sources refers to having a large number of scene light sources are mapped dynamically to OpenGL's limited number of (potentially hardware accelerated) OpenGL light sources using per-vertex lighting.
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