Part of the Khronos Group

NOTE: This page contains old archived material and may not be relevant anymore.

OpenGL API-based Code - Detail Listing

Shadows, Lighting, Reflections, and Textures all at Once

Mark Kilgard

/resources/code/samples/mjktips/TexShadowReflectLight.html

How OpenGL provides all the rendering functionality needed to combine texturing, lighting, reflections, and shadows all in a single scene.

Commenting is not available in this weblog entry.

Next entry: Rendering a Magic Halo with OpenGL

Previous entry: Achieving Quality PostScript output for OpenGL

This page has been viewed 1236637 times •

Column Header
Column Footer