OpenGL API-based Code - Detail Listing

Rendering a Magic Halo with OpenGL

Mark Kilgard

/resources/code/samples/mjktips/StenciledHaloEffect.html

OpenGL provides rendering capabilities that enable real-time halo effects around 3D objects within your game scene that can also combine with other OpenGL rendering techniques

To post comments you must be a registered user.
Login | Register

Next entry: Nehe OpenGL Tutorials

Previous entry: Shadow Casting Effects

This page has been viewed 162595 times •

Column Header
Column Footer