OpenGL API-based Code - Detail Listing
SIGGRAPH 2001: Performance OpenGL: Platform Independent Techniques
SGI
http://www.opengl.org/resources/code/samples/s2001/perfogl.pdf
Underlying commonalities of OpenGL implementations, how simple considerations kept in mind while authoring an application can greatly help in achieving better performance across all OpenGL capable platforms, and present techniques to determine where the performance bottleneck (and there always will be one) is occurring.
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