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OpenGL API-based Code - Detail Listing

OpenGL-based Real-Time Shadows

Mark Kilgard

/resources/code/samples/mjktips/rts/index.html

This code demonstrates real-time shadows cast by object of arbitary shape onto arbitary geometry. The shadows are not the simple "planar shadow projections" but can be cast onto curved surfaces and can even be cast by objects with holes in them.

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