OpenGL API-based Code - Detail Listing
GDC2003 OpenGL Game Programming and Stencil Volumes Slides
ATI and Nvidia
http://www.opengl.org/resources/code/samples/gdc2003/
The Advanced OpenGL Game Programming Course covers many advanced rendering topics in detail, starting with the mathematical principles behind them. Then, the corresponding OpenGL interfaces are presented, and followed by suggested applications for next generation games. Finally, demos are shown to illustrate the concepts. The techniques presented not only increase realism in games, but also increase performance by offloading many operations onto the GPU that were previously performed on the CPU.
The Optimized Stencil Shadow Volumes slides discusses fast “possible silhouette” determination and stenciled shadow volume culling and scissoring approaches minimize both the GPU and CPU burden.
Next entry: SIGGRAPH 2001: Performance OpenGL: Platform Independent Techniques
Previous entry: SGI OpenGL Programming Kitchen/Lab 1997
This page has been viewed 200646 times •
