OpenGL API Lighting, Shading, Rendering Sample Code & Tutorials

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AuthorName
Cass Everitt Shadow Casting Effects
Cass Everitt Fast, Dynamic, View-Independent Reflection Mapping Without Special Hardware
Fatal FX Free Fatal FX OpenGL (GLUT) sources
Mark Kilgard Fast OpenGL-based "in place" scale & bias technique
Mark Kilgard Rendering Fast reflections with OpenGL
Mark Kilgard Achieving Quality PostScript output for OpenGL
Mark Kilgard Shadows, Lighting, Reflections, and Textures all at Once
Mark Kilgard Rendering a Magic Halo with OpenGL
Mark Kilgard Using Sam Leffler's libtiff with OpenGL and GLUT
Mark Kilgard Adaptive OpenGL Performance: isfast and pdb - an OpenGL performance database
Mark Kilgard Virtualized OpenGL Light Sources for Efficient Multi-Light Source Lighting
Mark Kilgard OpenGL-based Real-Time Shadows
Mark Kilgard OpenGL Projected Textures
Mark Kilgard An Application-specific OpenGL Benchmark Harness
Mark Kilgard OpenGL-rendering of Underwater Caustics
Mark Kilgard OpenGL-rendered patchy planar reflections
Mark Kilgard Particle Sytems Rendered as OpenGL Points
Mark Kilgard Rendering Grids with OpenGL Evaluators
Nate Robins OpenGL Tutors
Nate Robins OpenGL Sample Programs written at E & S
Nate Miller Advanced OpenGL Texture Mapping
Sebastian Schuberth threekings' OpenGL section
Paul Baker Simple Bump Mapping
Paul Baker Shadow Mapping
True OpenGL Zooming

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