- SIGGRAPH 2000: Developing Efficient Graphics Software: The Yin and Yang of Graphics
- SIGGRAPH 99: Developing Efficient Graphics Software: The Yin and Yang of Graphics
- SIGGRAPH 98: Programming with OpenGL: Advanced Techniques
- SIGGRAPH 97: Programming with OpenGL: Advanced Techniques
- SIGGRAPH 96: Programming with OpenGL: Advanced Rendering