Table of Contents
“Broadcast GL”
Outline
Overview
What is BGL?
Participants
Why BGL?
Schedule
Requirements
1.0 Compositor
2.0 Surfaces
3.0 Build on existing APIs
4.0 Profiling/Adapting OpenGL
Status
“Profiling”
“Surfacing API”
Relation with ARB
Issue: Long-Term Home
More Info
|
Author: Rob Glidden
|