“Broadcast GL”

3/21/99


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Table of Contents

“Broadcast GL”

Outline

Overview

What is BGL?

Participants

Why BGL?

Schedule

Requirements

1.0 Compositor

2.0 Surfaces

3.0 Build on existing APIs

4.0 Profiling/Adapting OpenGL

Status

“Profiling”

“Surfacing API”

Relation with ARB

Issue: Long-Term Home

More Info

Author: Rob Glidden